State of Decay

State of Decay is quite difficult not to compare with last year I am alive. The authors of both games see the drama https://mystake-gb-casino.co.uk/ of the Apocalypse in a bunch of household problems that suddenly fell on humanity, reasonably bypassing any global issues. All the difficulties here are associated with the everyday life of the layman: the search for food is like mockery, weapons and tools are valued by weight of gold, and people are often forced to conduct leisure time for the manufacture of traps and sharpening.

But if, in the framework of the classical action with acrobatics, the concept worked in the most obvious way (we climbed at the ledges and shot, and in breaks searched for water and tried to pacify the looters), then in the case of State of Decay, things are much more complicated. The game offers to coordinate the work of a huge sociosystem, where we are engaged in everything in a row, starting with the personal extermination of zombies and intelligence of the area, ending with the clash of windows and maintaining the combat spirit of neighbors. But how much easier it would be to take and save humanity, heroically exterminating all the zombies or finding a precious vaccine ..

Division of labor

State of Decay has some kind of basic plot, but you should not wait for the sophistication of the level The Last of Us , well -written dialogues and unexpected interchanges. Here history plays a minor role, it is a support that helps to stay compounded mechanics.

Purely externally, the game is a significant part of the time resembles an untidy version Dead Island (Use the authors of slightly more powerful technologies, the project, taking into account the scale, could hardly reach the release), but with a third -person view. You are free to roam your two or drive a car on a suspiciously quiet surroundings, beat the monsters with a stick in the face and receive tasks from the NPC found.

[[Bullet]] Global updates for the game, authors promise to release absolutely free.

Systematically performing some elementary actions (running, strokes with a specific weapon, finishing), you develop the character skills, and you get the influence points for the successful execution of quests. The latter have a critical weight, since the status guarantees you a place under the roof in the survivor camp, where the characters fall after the sad story with the execution of the infected.

In the midst of the Apocalypse, the concept of personal property in the camp, of course, is very blurry, but just no one will give you anything: medicines, food and weapons are of unfortunate glasses. It is necessary to dispose of the acquired wealth so that there is always hot food on the table, and in the holster there is a gun with a complete clip.

In this game you can’t sit still for a minute, you must always be in search of: in the old buildings, tents and houses there are a lot of useful things scattered around the district. The task is partly facilitated by the fact that in the state of decy there is no one main character and you can switch between several survivors, each of which has its own basic character traits, unique quest lines and the level of preparation (depending on “natural qualities” like a tendency to boast and amazing forces).

[Bullet]] Looking at the state of decay, it is quite difficult to believe that it is based on Cryengine 3. The developers achieved a pleasant, but not at all outstanding graphics with a rather sloppy animation.

Despite the fact that there is no character in the game as such, participating in various game situations and, accordingly, by swinging different skills, you can cure absolutely unique personalities. For example, a brilliant and at the same time cowardly shooter, a brave leader-lader and a fantastic idiot, unable to resolve even a simple conflict, but with a magnificent level of cardios.

Separate interest is that the specialization of the hero is also determined by his profession in the past. Say, if before the Apocalypse, a person was a mechanic or engineer, then when moving to a new shelter, it is best to apply him in the field of construction. There will be a lot of difficulties in different things, so you have to use the talent of each.

In the script, the camp residents do not play a significant role (the plot intrigue is only one: can you stretch another day), they can hardly be called interesting people, but the opportunity to choose a character for the next couple of hours makes a significant diversity in the study of the gaming world.

Seven Fridays in the week

It turns out quite quickly that for success in State of Decay it is necessary to magically keep up with everything at once: with minimal breaks to look for supplies, build fortifications and guard towers, develop wards, trade, perform quests (most often, however, are also associated with the prey of useful things ), and in addition, regularly deal with the danger in the form of a zombie celebrating ceiling.

[Bullet]] Game days last two hours of real time, for which anything can happen, including the thorough collapse of your seemingly well -protected camp.

It is not so difficult to avoid jaws, but this can be done differently. Fighting sooner or later tires (close battle and shooting are made through a stump-column-there is no rhythm, as in Dead Island, enemies react unpredictably to blows, the ballistics is outdated), and therefore atmospheric stealth is often preferable. Monsters can be distracted, for example, by a children's toy, previously shifted at a handful of other survivors to some cartridges, and sneak past. Or, if your character has spy qualities, arrogantly shed at the dead man behind.

Eternal hide and seek on the wastelands over time may seem too monotonous, but this only emphasizes the thematic orientation of State of Decay: this game is not about zombies and not about saving the world from disaster, we are talking about simple routine survival.

[Bullet]] Sometimes interesting facts about heroes slip in the script, and this already allows them to perceive them as personalities. Even hundreds of dialogs and a difficult story do not help other games in this regard.

On the neighboring pages, we indicated that in Pikmin 3 The “working week” is brilliantly implemented when every gameplay “day” takes place in real time. In the game Undead Labs No one with a timer is standing over the soul, but the feeling that you are going to work, does not leave. In the end, survival is work. Heavy and exciting.

State of Decay confidently gaining popularity among users Xbox Live (at the time of writing the article PC version has not yet been released), getting close to the sales records, and this is not surprising. For a long time, many dreamed of such a game — a detailed and atmospheric simulator of survival among a zombie without any children's conventions. There were several noticeable attempts (from Fort Zombie to Dayz ), but only Undead Labs turned out at a definitely good level.

State of Decay looks inconspicuous, it does not have a multiplayer and a powerful plot, and the combat level of level Saints Row 2 at times causes rejection of its primitiveness. But if you can contact an adrenaline action to Dead Island , And behind a heartbreaking plot — to The Walking Dead (or just play in The Last of US), then to fully feel the load of real philistine problems that comes with the zombie apocalypse, you can so far so far here.

Reigracy:

Cool plot:

Originality:

Easy to master:

Gameplay:

8

Graphics:

6

Sound and music:

7

Interface and management:

7

Waited?

An interesting, but damp Symbol of survival in the world, flooded zombies. It is as difficult to quit this game as it is the first few hours to get used to it.

Mania rating: 7.5

"Fine"

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